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Exocortex Species 1.0 is now available!

Posted January 24th 2012 by Ben Houston
Chris Covelli and Eric Thivierge would like to announce the immediate availability of Exocortex Species v1.0 Check out the trailer video, its features and download a trail demo here: http://www.exocortex.com/species

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Speeding up C++ builds on Windows.

Posted November 7th 2011 by Ben Houston
Here is a quick summary of what I've learned the last few years of working with a large code base. (1) Get the faster possible processor. I would recommend an Intel Core i7 2600K (4 core/8 with HT) or an Intel Core i7 2700K (6 core/12 with HT) as the best price/performance ratio right now. Both of these run at around 3.4Ghz (and can go even faster when only one core is used, such as the case of creating a pre-compiled header.) If your CPU isn’t near the top of this list, you are very likely spending too much time waiting for your compilations:

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Fury 2 Dev Vlog #1

Posted September 22nd 2011 by Richard Monette

As we continue towards the release of Fury 2, Richard will be taking some time out to present a series of videos outlining some of the new features and changes. In this video Richard presents the basic Fury rendering options and describes a few of the changes to the UI that have been made in Fury 2.

If you are interested in joining the Fury 2 Beta please contact info@exocortex.com

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Exocortex Momentum 3.0 available!

Posted September 19th 2011 by Ben Houston
After a long beta, several projects being produced and a huge amount of features being added, Momentum 3.0 is finally available! Version 3.0 adds support for fracturing, dynamic as well as static, quality UVs as well as normals, revamped plotting (including plotting to disk) and a big amount of workflow and performance improvements. Thanks to the beta testers and the loyal community out there for supporting us all this time! Momentum 3 Product Page

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Announcing Exocortex Momentum 2.0 SP1

Posted May 12th 2011 by Ben Houston
The first update to Helge Mathee's well-received Bullet physics plugin for Softimage is now available as Exocortex Momentum 2.0 SP1. This release is even more scalable and stable. Also, SP1 brings with it a new geometry generation operator which we are calling the 'Momentum Instancer'.

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SlipstreamVX/Fury Maintenance Update

Posted October 22nd 2010 by Ben Houston

Here is an update to the SlipstreamVX and Fury package. This update addresses the following issues:

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SlipstreamVX: Real-time Smoke and Fire Simulation for Softimage

Posted September 24th 2010 by Ben Houston
For immediate wide release.

September 24, 2010. Fluid simulation specialists Exocortex Technologies, in collaboration with Thiago Costa of Lagoa Technologies, today announces the public release of the innovative "SlipstreamVX" smoke, air and fire simulator for Autodesk Softimage 2010 and 2011.

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Improving Fury video card compatibility

Posted September 13th 2010 by Ben Houston

The release today is a minor one. This release focuses solely on improving the stability of Fury on a variety of video cards. Fixing these issues has usually involved purchasing the video card in question and then running Fury and reproducing the issue. The main video cards for which this release significantly improves stability are the following:

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Fury update to support OpenGL 2.1 and experimental CPU-based self-shadowing

Posted September 1st 2010 by Jamie Madill

We've put together another release of SlipstreamVX. The most notable feature of this release is Fury 1.2, and with that the OpenGL requirement has been lowered to 2.1. We also batch the rendering into smaller groups so it should no longer crash out Windows TDR with the message that the driver had to be restarted.

The new Fury also includes an experimental option for self-shadowing. Currently this feature is CPU-only, and is not a physically accurate model, but you may find it gives you more to play with in your effects toolbox.

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New SlipstreamVX Release with Fury 1.1

Posted August 19th 2010 by Jamie Madill

We've been working hard to improve stability with this release, as well as a few new features for Fury. It also includes a new activation dialog that should be easier to use. For those of you already licensed, you can download the release directly here. Otherwise, I suggest getting a trial by following this link.

The main notable feature of this release is Fury 1.1, here's the latest changes:

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